Physics in Graphics

There will come a time when you believe everything is finished.
That will be the beginning.

paper summary - paper details - visual index - other ressources - about


Papers:
Siggraph 2005 2004 2003 2002 2001 2000 1999 1998 1997 1996 1995 1994 1993 1992 1991 1990 1989 1988 1987 1986 1985 1984 1983 1982 1981 1980 1979 1978 1977 1976 1975 1974
Graphics Interface 2005 2004 2003 2002 2001 2000 1999 1998 1997 1996 1995 1994 1993 1992 1991 1990 1989 1988 1987 1986 1985 1984 1983 1982
Eurographics 2005 2004 2003 2002 2000
Symposium on Computer Animation 2005 2004 2003 2002 2001 2000 1999 1999 1998 1997

CiteSeer Scientific Literature Digital Library

Tim Rowley's paper indexes
Ke-Sen Huang's paper indexes and ressources
Fredo Durand's Computer Graphics Bookmarks

Computer Graphics People
Computer Graphics Journals
Computer Graphics Conferences

Computer Graphics Conference Calendar

Siggraph tutorial by Andrew Witkin, David Baraff and Michael Kass.

Game Physics on Gamasutra
Physics Tutorials on GameDev

Doug James' course
Robert Bridson's course
Ming C. Lin's course

Collision Detection between Geometric Models: A Survey
A Survey of Deformable Modeling in Computer Graphics

Chris Hecker's Rigid Body Tutorial
Stephen A. Ehmann's Rigid Body Tutorial
Water Rendering and Simulation
Tae-Yong's Hair Resources
Car Physics for Games
Open Dynamics Engine (ODE)
Newton Game Dynamics
Tokamak Game Physics